MxSxC1 Glitch Bunny
MxSxC1 Glitch Bunny
Limited Number Already Sold (for next to nothing), more for sale, and more being given away free!
Face Count: 400.
Created in VoxEdit.
Tested in The Sandbox Game Maker.
Glitter in Light Tracer.
Apologies for slow loading, some of the gifs are massive!
Apart from the fact the Glitch Bunny is an improved version of the Small Mammal template, everything seen in the in-game videos and screenshots (other than the base grass block and the spawn portal) was created by MxSxC1.
There are a few weird things happening in game, which are not seen in VoxEdit, Sandbox MarketPlace or Light Tracer, looking into this...EDIT: After much testing and input from the Discord guys worked out the issues were mostly caused by using "Long Way Rotation". Long Way Rotation Does Not Seem To Work!
Summary
Face Count: 400. Created in VoxEdit. Tested in The Sandbox Game Maker. Glitter in Light Tracer.
Yes this is pretty much the base template, but every model, component, and animation has been changed and improved upon...new animations have been created, and...it flies! There are comparisons in the VoxEdit section below however clearly showing the differences and improvements.
The plan here was to use the provided sandbox template and keep amendments to a minimum. The plan was absolute minimal "glitter" and face count. However the model did need, and has had some changes, though the face count increase remains minimal!
Our focus on the in-game experience, and on creating new animations, whilst making it usable in game. Our argument is this is more important than jazzing your models up in fancy rendering software. However I have used Light Tracer as I had previous work rejected because it was actual in game screenshots.
VoxEdit and In game screenshots/videos are unedited other than cropping, adding any text or logos, etc. In game testing, stress testing, screenshots, and videos are all done on a 10 year old gaming rig, not on my main machine. Due to some of the recordings being done in Windowed Mode they look worse than they would in Full Screen Mode.
Any added "glitter" is most likely done in Light Tracer, however it is done directly from an export from VoxEdit to GLTF. The only changes made are light related...
Light Tracer Images
VoxEdit Images
Animation Details
BigJump - Jump - planned to do more with this
Death 01 - New Death Scene (Minor Tweaks)
Death Orig - Original but has Spark
Death Pose 01 - Ear Twitch & Eyes Spark
Death Pose 02 - Original, no changes other than added Spark
Discomb - Discombobulate - Still not 100% happy with this, but better than previous versions. Plan to merge this into Glide8/Flight
Eat 01 - Minor Tweaks & Spark
Get Hit 01 - With Added Glitch
Glide8 - Bunny Wants To Fly! There is a leg twitch within the Game Maker which is not visible in VoxEdit. Working on a fix.
Hiding - In Hiding (planned to add release animations to this and egg break)
Idle 01 - With Added Glitch
Idle 02 - Original with Spark
IdleEyes - Original with Spark and Eyes Spark
Run 01 - Added Spark and Eyes Spark
Run 02 - No Eyes Spark
Somersault - Plans to do way more with this...should have removed it as not happy with
StaticWithSpark - Static Model with Spark
StaticWithSparkEyes - Static Model with Spark & Spark Eyes
Walk 01 - Minor Tweak with Swagger
Walk 02 - Original with Spark
Get Your Own Glitch Bunny For Free
We will be giving these away. There will be multiple rarity of these, and we will be including companions. We will be giving assets away free, or for minimal price allowable, on a first come first served basis to those:
Who ask, simple as that! Limited number...
Who Own MxSxC1/Mistake Not/mGravitas/or any other of our NFT's currencies. What and how much you own will determine the rarity. But you need to ask and prove your ownership!
Who can impress us in some way. Show us your work, your art, your animations, music, whatever you like...as long as it's your work and it's cool. Winners will also have their work (if they want, this is not mandatory) posted on the website.
Initial tests with Light Tracer.
Hit Test
Run/Glitch Jump Test (Bunny Wants To Fly). Yeah I haven't completed the back legs yet, though this does give me ideas!
The plan here is to create an asset based on the Template model, using as little glitter as possible. The model has been altered, but with minimal face count increase, and the colours and textures, have been tweaked. But the focus is on new animations, and how it looks in game...which is pretty amazing so far...
After my comments on glitter, we post with glitter.
The in-game animations look amazing however, but having issues with recording software, and posting the final gifs...they stutter and glitch. I'll have a look at converting the mp4 -> gif through another means, or just getting proper recording software that works full screen, as currently I have to window it to record it. Also the current videos are for performance testing and show some other unfinished assets not ready to be revealed.
Plus we haven't come close to completing it yet! Some of the main animations are done...best finish that first!